blut-und-eisen, 06.01.2011, 11:23 |
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Dazu ein Zitat von Jeronimo Barrera (R*): JB: Well, this isn’t really a sandbox game. You’re not going to go out and create your own gameplay. This is story-driven. The world is open for the player to explore and there are activities which may allow you to deviate from the straight and narrow – for example, on the way to a crime-scene you may get a call that a bank heist is in progress and you may want to head over there and stop it. You can explore the city and find LA landmarks and such. But what’s compelling about LA Noire is how you’re been driven through the game. This game is about picking up objects and connecting them with someone who is lying to you. It’s about collecting evidence in parts. It sounds simple but it’s insanely compelling. The city is a backdrop to the story and the crimes in the plot and the overall narrative arch, rather than a playground. Quelle: Interview des Telegraph vom 05.01.2011 mit Jeronimo Barrera (R*) und Brendan McNamara (Team Bondi) Dieser Auszug erklärt meiner Meinung nach auch einige offene Fragen in puncto Gameplay. |