Hier ein neuer Artikel von R*Games:
With just about a week to go until the release of L.A. Noire, check out some of the latest previews
to hit.
L.A. Noire graced the front page of this weekend's New York Times' Arts section with a
feature-length preview detailing how the game recreates one of the most violent years in L.A.'s
history as well as the MotionScan technology used to replicate actor's performances in game.
"It is steeped in gorgeous renderings of 1947 Los Angeles, from the exterior of Musso and Frank
Grill and Grauman’s Chinese Theater to the 'Hollywoodland' sign up in the hills. Characters curse,
smoke, drink, fight — the whole noir playbook, over moody jazz, in bright color by day and
neon-flecked shadow after dark."
Link:
http://www.nytimes.com/2011/05/08/arts/video-games/la-noire-from-rock-star-games.htmlWhile in the UK, The Guardian's Keith Stuart discusses the game's concept:
"What L.A. Noire represents is a new era for interactive entertainment. Over the past 30 years,
games have been based around challenging the player's hand-eye co-ordination – the ability to react
quickly with a controller. But in LA Noire, the main skill is emotional perception, being able to
judge body language and facial "tells' – the little nervous tics that betray liars. These are the
same skills we use in real life and that allow us to engage with characters in TV and movie dramas.
Suddenly then, games are a universal medium."
Link:
http://www.guardian.co.uk/technology/2011/may/05/la-noire-video-gaming-noirAnd finally, for an inside look at the research that went into recreating 1947 Los Angeles, check
out this article from our friends at the Huntington Library in San Marino, California, who provided
L.A. Noire with fantastic reference material during the development of the game.
“The game designers digitally stitched together some 300 maps, creating a working template that
captured the broad sprawl of the city, from the Sunset Strip to East L.A. and beyond. They then
added dimension and detail with the aid of topographical information from the U.S. Geological
Survey, aerial photographs from the era from UCLA’s Spence Air Photos collection, and thousands of
period photos. The final result is a gritty, three-dimensional virtual city where gamers will be
able to immerse themselves in a realistic world of noir.”
Link:
http://huntingtonblogs.org/2011/05/mean-streets-of-los-angeles/